Replace Masked mode enables you to replace parts of contents coming from the pinball machine with your own scene content. Only the masked parts (L-Mask) of the frame coming from the pinball machine are replaced with the content from the scene. Like in Layered ColorMask mode, you can combine multiple triggers per frame to replace different areas individually. Use the D-Mask to mark the areas in the frame you want to trigger on. Use the Set Hash button to assign a hash to a frame.
This mode can be useful to retheme machines with a split screen with score and animation.
To define which parts of the display should be replaced you need to enable the L-Mask checkbox and draw the areas which you want to have replaced by your own content. Parts which are not masked can contain dynamic content and be colorized with a ColorMask.